AI Insights · Timothy · April 2022
Top 5 Third Person Games on iOS in Norway Q1 2022
A look at the performance metrics of the top 5 third person games on iOS in Norway during Q1 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 third person games on iOS in Norway showcased varying trends in downloads, revenue, and active users. Here’s a detailed overview of their performance:
Subway Surfers from Sybo Games ApS saw a steady increase in weekly revenue, peaking at approximately $841 in the final week of March. Weekly downloads experienced a notable rise towards the end of the quarter, reaching 4.5K in the last week. Active users also showed a positive trend, growing from 52.1K at the beginning to 60.6K by the end of March.
Going Balls by Supersonic Studios LTD had a more modest revenue performance, with weekly earnings fluctuating around the $28 to $102 range. Downloads exhibited a downward trend, dropping from 2.4K at the start of January to 1.3K by the end of March. Active users saw a slight decline from 9.1K to 8.3K over the quarter.
Slap And Run from Voodoo, despite not generating revenue, managed to maintain a varying download rate, peaking at 7.6K in late January. However, downloads dropped significantly towards the end of the quarter, hitting 413 in the last week of March. Its active users followed a similar pattern, starting at 1.4K and reaching a peak of 10.4K before declining to 2.6K.
Twerk Race 3D — Fun Run Game by Freeplay LLC, which launched in February 2022, saw its weekly downloads peak at 3.7K by the end of February before settling down to 1K by the end of March. Active users mirrored this trend, rising to 4.9K in early March and then falling to 2.6K by the end of the quarter.
Finally, I Want Pizza from Rollic Games had a unique performance trajectory. Revenue was minimal, with notable figures being $28 at the end of January. Downloads peaked at nearly 3K in early February but dwindled to 322 by the end of March. Active users showed a similar trend, starting at 21 and peaking at 3.8K before dropping to 1.5K.
This data, sourced from Sensor Tower, highlights the dynamic nature of user engagement and revenue generation for third person games on iOS in Norway. For more detailed insights, visit Sensor Tower’s website.